Heroes from every age land on one creek island. Call spirits at the shrines, merge three into one, open the ground that answers to your elements, and hold the most gifts when the tide turns.
Choose your hero
Choose the island
Move with WASD or the arrows, or drag on a phone. Your squad fights by itself.
Sprint with Shift: a short burst, every 4 seconds. Your squad keeps up.
Sub-moves with Q and E: one for each element your hero holds, each on its own cooldown. Forge merges a pair.
Presence with Space: when the meter fills, call it once.
Call spirits at a shrine with cowries, or press FG. You can only get spirits that share an element with your hero. Spirit-holders can get any. Three of a kind merge.
Spirit and Sound: a Spirit-holder's creatures grow stronger with each tier; a Sound-holder fires signatures whole (marked ✦).
Signatures: each creature you have gets a slot on the bar. Slot 1 is always key 1, slot 2 key 2, and a new creature takes the first free slot. All of that creature use it together. Reload: 8 s for a full match, 14 s partial, 20 s through Spirit.
Locks open only to the element that beats them on the ring. Stand close and the right spirit gets to work.
Wild spirits live around the island. Beat one with the element that beats it and it joins you.
Duos: rivals and friends from Mistkeep do more together. Sisters, secret friends, bickering guards.
Spirits are the Delta's nine from Mistkeep. Names, numbers and lines are drafts.