Flick up from the ball. The side you flick toward sets where it goes, and a longer flick lifts it higher. Too long and it sails over. With a keyboard, use ← → to aim, ↑ ↓ for height and Space to kick.
Small side game. Five penalties on the sandbank as the sun goes down. Flick toward the corner you want; flick longer to lift it.
Part of Creek World by Digi: a museum of a fantasy country rooted in the Niger Delta, with the games and books set there.