One country in the creeks of the Niger Delta, eight villages, one for each of the Eight. Each village is a person: its people come from its first element, its pact from its second. In the drift, every village lost its second element, and with it a virtue. The Called are coming home to carry it back.
The elders, there from the start, are the primaries. The young ones, made by mixing, sit between them. Spirit and Sound, the first pair, hold the centre.
Light’s presence is Sun and Moon, so it carries two tones: sun gold and moon silver.
Partners are one kind of bond. Opposites on the wheel are another. Each axis has a direction, giving out from me or taking from you, and an object, a person or a thing.
| A person | A thing | |
|---|---|---|
| Give from me | Spirit and Sound: self-recognition. Saying who I am; giving myself. | Water and Fire: creation. Making is giving from me. |
| Take from you | Blood and Light: recognition. Seeing takes your identity, your privacy. | Time and Iron: staying. Keeping, holding a thing; it stops you. |
More in the museum: Across the wheel · Spirit and flesh, give and take · The cycle of force
Beside each young one sit two elders that are its kin: Fire between Light and Time, Iron between Water and Light, Blood between Water and Time. proposal
Each element takes a form in a country, and that presence hosts a village’s Lord. See who keeps a village. Every presence carries a little of its partner.
| Element | Presence | Carries | What it can do |
|---|---|---|---|
| Spirit | Spirit | Sound | Longing: the sound calling your soul |
| Sound | Storm | Spirit | Summons other spirits: lightning, fire, thunder |
| Blood | Grove | Water | Holds water |
| Water | River | Blood | Summons canoes for your journey: hospitality |
| Light | Sun and Moon | Time | Can make an hour |
| Time | Sand | Light | Never forgets: the right hour brings light |
| Fire | Flame | Iron | Can bend metal |
| Iron | Stone | Fire | Holds great heat |
The Spirit village carries you between every step, and at the end brings you back to Temeama’s shore, the threshold of Woyengi’s country. Walk it in the museum: The route inland, Seven villages, one Spirit.
| Village | On the route | People | Pact | What was lost | Brought back by |
|---|---|---|---|---|---|
| Temeama | The gate. First land from the sea; marks Woyengi’s territory. Welcomes, warmly. | Grove: houses, healers | The Praise Contract | Storm: warmth, outreach. Names unsaid for a century. | Sound: Tari |
| The water village | Into the deeper country: agile, ready to adapt. The canoe carries the Called. | River: ferrymen, merchants | The Engine | Flame: creativity, agility, sharing. The rite drifted; the forge went cold. | Fire: Pere |
| The hub | Who are you? What’s your business? Where the big creeks meet. | Storm: heralds, advocates | The Open Court | Light: integrity. Rumour, a century of loud wrong. | Light: open |
| The court island | Divine justice carried out, apart in the wide reach. | Light: judges, diviners | The Court in the Fortress | Iron: respect. Truths judged, none made to stand. | Iron: open |
| Sand draft | Entered into the record. Who do you belong to? What’s owed? | Sand: granary-keepers, record-keepers | The Inheritance Bank | Blood: belonging. Graves with no names. | Blood: open |
| Flame draft | Where you’re shaped, by the season. | Flame: potters, dyers, reformers | The Slow Reform | Time: patience. Reform promised, never come. | Time: open |
| Stone draft | The foundation, deepest inland. Learn why you were called. | Stone: builders, smiths | The Shrine Guard | Spirit: purpose. A Lord nobody remembers to pay. | Spirit: open |
| Spirit draft | The thread through all of it. On boats in every village; tends Woyengi. | Spirit: keepers of every shrine | The Pilgrim Ferry | Water: connection. Blessings sold instead of carried. | Water: open |
The Ferry Song is set long before the present stories, at the hub. It shows drift up close: the song goes out of the rowers overnight, the canoes turn in circles, and the Hollow eats the paths. Oar carries it back with Water, Sound and the lamp that shows what is, not what seems, and sings it at first light. Drift has happened before. In the museum: An older age.
The old drift was fast and loud, a song gone overnight that everyone fought. The present drift is slow and quiet, three jars to one over a hundred years, and nobody noticed. proposal