Creek World / Plaques / The Innermost Rotunda
CW·R·06
Time
Pair III · flesh-side
Time is the element of the hour, of how long things last, and of the record of what happened. Its home is Sand, which never forgets.
Unpaired, Time is rot. Paired with Light, it's duration: the hour, how long a thing lasts, the record of what happened.
Its presence is Sand, which never forgets. Sand carries a little Light, because the right hour is read off something you can see.
Rust, poison and forgetting are all duration with nothing beside it to tell it apart. Time is a flesh-side, and it will do what it's asked.
Quick facts
- Pair
- III · flesh-side
- Partner
- Light
- Presence
- Sand
- Carries
- Light
- Needs
- Light. The hour is read off something you can see.
- On the wheel
- dawn red, an ancient one
- Cycle of force
- Time fades the word. Light names the rot in time.
See also
- Light: Pair III · spirit-side
- The Eight: Four pairs, eight elements
- The cycle of force: What happens when elements meet in force
- Spirit and flesh, give and take: The foundation of the Eight