Creek World / Plaques / The Calling Wing
CW·C·02
The hub
Storm / Light · the calling country
The hub is the busy market town where the big creeks meet. Everyone passing through is asked who they are and what their business is. In the drift its Light died, so nobody could tell what was fair.
Every canoe in the country passes through the hub, the market town at the Niger fork where the Nun and Forcados part. Tie up here and someone will ask who you are and what your business is.
Its people come from Storm: heralds, advocates and praise-singers. They want to be heard. Their pact is the Open Court, where verdicts are proclaimed in public.
The flaw is that verdicts follow the crowd. When Light died here in the drift, there was no way left to tell whether business was done fairly. A century of rumour and loud wrong followed, and integrity went with Light.
Who brings Light back is still open. The hub is also where an older age is set: the age of The Ferry Song.
Quick facts
- People
- Storm: heralds, advocates
- Persona
- Wants to be heard
- Pact
- The Open Court
- Flaw
- Verdicts follow the crowd
- Lost in the drift
- Light, and with it integrity
- Brought back by
- Open
- On the route
- 3 · Asked your business
See also
- The Spirit village: Spirit / Water · the calling country
- The court island: Light / Iron · the dial country
- An older age: The Ferry Song, at the hub, long ago
- Sound: Pair I · flesh-side
- Light: Pair III · spirit-side