Creek World / Plaques / The Innermost Rotunda
CW·R·04
Water
Pair II · flesh-side
Water is the element of the journey: where you're going and how you get there. Its home is River, which sends canoes for travellers. That kindness to strangers comes from Water's partner, Blood.
Ask Water where you're going and how you'll get there. That's its whole job, and in the creeks the answer is always a canoe.
Its presence is River, which carries a little Blood. Carrying a stranger home is hospitality, and hospitality is Blood.
Water is a flesh-side. It will take anyone anywhere they ask, and all harm runs through a flesh-side.
Quick facts
- Pair
- II · flesh-side
- Partner
- Blood
- Presence
- River
- Carries
- Blood
- Needs
- Nothing on the list. Blood needs it.
- On the wheel
- blue, an ancient one
- Cycle of force
- Water quenches fire.
See also
- Blood: Pair II · spirit-side
- The Eight: Four pairs, eight elements
- The cycle of force: What happens when elements meet in force
- Spirit and flesh, give and take: The foundation of the Eight